![]() ![]() The lighthouses tie together a man, a city and a story, not specifically Booker and Elizabeth, if you want to justify the fanservice excursion to the opening level of Bioshock :P And future games that might have a lighthouse but no Booker or Elizabeth (I imagine there'll be future Bioshock games unrelated, but they share some similarities and start at a lighthouse, just to add a cool meta arc if you've played Infinite to recurring callbacks in a videogame franchise. Elizabeth doesn't mean the Sea of Doors (the multiverse of lighthouses) all revolves around them, they just have a recurring story spread across some of them. Rapture isn't a world with Booker and Elizabeth (well, maybe there was a Booker decades before it, but it's unlikely he had anything to do with the lighthouse to Rapture). The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held.Her tears, under the siphon, bleed the worlds together messily, leading to memory issues and "phasing" glitches. BioShock Infinite provides examples of the following tropes: I Die Free Illegal Religion Impaled Palm Impaled with Extreme Prejudice Important Haircut.Note how, when the Siphon is destroyed, she immediately seems to know all about the multiverse and the different worlds that arose from Booker/Comstock's baptism. Booker DeWitt is a washed-up ex-Pinkerton Detective whose gambling debts catch up to him and force him to accept one final chance to wipe the slate clean. Noteworthy sexism and objectification due to that Not really. Traditional roles where the male is the action hero and the female is the support character Sure. With the siphon in place, it's a weakened subconscious power that seems random. Im not seeing the sexism in the game itself either. ![]() The Many Worlds split off from each other naturally, Elizabeth doesn't create them, but she can see all different timelines and pick one that she wants to go to, or wants something from.
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